using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

namespace Super
{
	public class EnterUI : MonoBehaviour, IPointerEnterHandler
	{
		public Action action;
		
		public void OnPointerEnter(PointerEventData eventData)
		{
			action?.Invoke();
		}
	}

}
